Tomorrow, November 21st at 9pm EST we'll be hosting a special double elimination bracket on the FightRise Discord! A pristine hardcover copy of The Art of Street Fighter is up for grabs as the first place prize as well as various gift cards and other prizes for a conjoined "0-2 side bracket." I'm happy to say the One Fight Stand (OFS) bi-weekly tournament series has been a big hit for the FightRise Discord channel. It has accomplished many of the goals I had set out for when creating the series and this special tournament format feels like a fitting culmination of everything we've accomplished this year since the launch of Street Fighter 6.
Join us tonight for a community led, grass roots Street Fighter 6 event... URGE TO FIGHT: RISING. Brought to you by FightRise and One Fight Stand... Urge to Fight: Rising is a community effort grown from our very own Discord community and special efforts by HotSoup - the man behind all of our bi-weekly One Fight Stand - Street Fighter 6 events. The goal? Learning, improving, and having fun. Fighting games are always better with a community surrounding you and that's exactly what the FightRise community comes together to do every single day. Stop by the Twitch stream tonight and watch a special showcase of fights featuring a variety of skill levels from Gold to Master. It all starts tonight at 8:30pmEST at: https://www.twitch.tv/digslolk
Capcom HQ graciously invited some of your favorite content creators to come play Street Fighter 6’s near-final (if not final) build along with being able to capture footage. So, literally overnight we had a huge dump of Street Fighter 6 footage hit YouTube and Twitter. At this point, there’s so much footage out there, but I want to make sure we start to consolidate those video links here so you don’t miss a thing. Below, you’ll find most of the new Street Fighter 6 video from this private event released so far (as I’m sure more is to come imminently) - and all organized by creator or channel. Enjoy!
Capcom took their marketing game to a new level this year at the WWE Royal Rumble. Queen of the Ring, Zelina Vega, made her entrance into the ring done up as Juri. Her cosplay was spot on and next thing we know we have a giant Street Fighter 6 logo floating above the ring. You absolutely know the social media world was on fire talking about Zelina and Street Fighter 6. Well done, Capcom. I always had a sneaking suspicion that this was not going to be the last marketing surprise we saw from them. But, then, we had the Grand Finals of the Capcom Pro Tour come and go without a sneeze of anything new with Street Fighter 6. Even the playable demo they had at the finals was the same old beta from before despite having unveiled so many more characters.
You’re here because you want to get better at Street Fighter 6 or fighting games in general, right? Then this video is a must watch! In order to improve you’ll need a foundation… You’ll need to understand the fundamentals. The fundamentals will lay the groundwork for improving in every single match you play. And, who better to teach you those fundamentals than 9 times EVO champion and multi-fighting game champion, Justin Wong. Want to Be Better? Improve Your Fundamentals Justin Wong willingly admits there are players who are better than him at certain fighting games. Of course there are… but, he also says when it comes to tournament set play…they can’t beat him. How does that even make sense? They’re better than him, but can’t beat him in set play? And, he’s proven it time and time again across fighting games he hasn’t played as much as others. You can even see the moment he takes his opponent’s soul at a tournament after a victory. What’s the secret sauce? Fundamentals… And, Justin’s sharing.
And, just like that Capcom has bestowed upon us a new trailer for Street Fighter 6 finally unveiling Zangief, Lily, and, the long-awaited, Cammy! I have to say...watching this trailer, I was in utmost giddiness. First of all, I had no idea they were dropping the trailer like they were so it was very much a stealth drop to me. Second of all, as I watched each character grace the screen my grin got bigger and bigger. Every single one of these new three look phenomenal! I can't wait to play them. Besides the three new characters, we also got a look at each of their stages! That's three brand new, never before-seen stages for us to gander. But, if you haven't yet, please look for yourself:
“Wait? 101? I thought we were still waiting on Street Fighter 6?” Yep! 101 is just a university term for an introductory course. And, that’s exactly what Brian_F has helped bring to the table with his vast Street Fighter knowledge and competitor experience. Plus, his videos are pretty darn entertaining… Win and win. So, I HIGHLY encourage you to hit up Brian_F’s YouTube Channel — immediately hit that subscribe button and start down the rabbit hole. Let me be your guide as we run through a series of YouTube Shorts he’s been posting that gives you food for thought for Street Fighting situations you’ll no doubt encounter over and over again as well as a full feature-length video detailing, “What is a Combo?“
Finding fighting game resources that grow with you as a player is a rare feat. By the time most fighting game players share their knowledge, their skill set is already on another planet compared to a beginner. Beginners often need a list of fighting terminology just to translate what they’re being told. Multi-fighting game champion, Perfect Legend, brings you into the fold of what you need to know and when you need to know it, in his book: Game Fu - Way of the Digital Fist. It’s the perfect resource to grow with you as a budding fighting game enthusiast turned potential competitor… That is… if you know how to use it. ## The Credentials I’m not going to list out Perfect Legend’s accolades here because there’s plenty of sites that’ll do that for you. What you need to know is his own personal fighting game journey has been from beginner to absolute world champion across multiple games. He’s run the gamut and is able to talk through his experience as to what you should and can expect throughout your own fighting game journey. ## Who is this book really for? You know, it’s hard to say that this book is meant for the absolute beginner. After the first few sections you’re already being introduced to frame data which can be daunting to wrap your head around as to what that even means. Perfect Legend does an excellent job explaining why frame data is important and what to do with the information, but he doesn’t exactly go over what frame data actually is - just the details around animation frames. In fact, if you’re an absolute beginner and you’re reading this you may have no idea why this even matters! To that I say…you could probably start with the Fighting Game Primer by Patrick Miller. It’s a free download I now host on this site since it’s original home is sadly no more. So, what am I really saying here? Beginner’s shouldn’t read this book? No, not at all… **In fact, my recommendation is 100% absolutely get this book**. There’s just a few ideas that you may need some outside resources to understand. But, even if you’re a true beginner, there’s actually a REALLY good way to use this book to it’s full potential. So, who is this book for? Everyone. Literally… beginner, advanced, champions… It’s good stuff. No one is too good for formulating a game plan, instilling a proper mindset, and hearing another perspective. Remember when I said this book, this resource, even GROWS with you, your progress, and your journey? It’s 100% true if you use it the right way. ## The Right Way to Use a Book? What?! I get it… We’re all taught books have a beginning, middle, end. And, once you reach that final page, you wipe your hands clean, because you did it…you finished the story. That’s not exactly how personal development books are meant to be consumed. In fact, most people that just read information beginning to end are more likely to NOT do anything with it. This can apply to how-to videos or self-help guides… I’m guilty of it… We all are. Like I said, guides are meant to be followed, like going step by step through IKEA instructions. Sure, you may read over all the instructions, but to get actual real progress, you have to start at step 1 so you can get to step 2. That’s exactly how I believe this book should be approached. Read it. Read it all! 100%. This will give you a very good overview of what to expect and get your mind swirling with ideas including thinking back upon your own gameplay. **Then go back to the beginning… read section 1… and practice section 1.** It doesn’t matter how experienced you are. Treat it as an exercise of discipline. The idea here is to be INTENTIONAL with each section. You’re reading this book because you want to see progress, right? Then be intentional with your practice and take each step, each section, seriously. Every Section Describes an In-Game Situation
Are learning big combos the key to winning more games in Street Fighter? Truthfully, as cool as they look, they’re not the answer you’re looking for. This idea that you need to learn 20+ hit combos is 100% rubbish. The real unlock for winning more is upgrading your fundamentals… spacing, timing, neutral, punishes. As long as we’re both on the same page, then we can talk about why and how to get better at combos in Street Fighter. First, if they’re not the key, then what do we even need combos for? In short, your opponent is going to present a lot of opportunities for you to hit them. Maybe you block a dragon punch or have them stunned… Now what? When I first started Street Fighter V any time I got a crush counter, I didn’t know what to do. So, my default was to get a throw in. This was some extra damage, but not even close to being optimal, punishing effectively, and winning more games. Obviously, when the opportunity presents itself, you want to dish out the most damage possible in a reliable fashion. We can expand on this topic, but that’s not why we’re here…
Want a foolproof way to improve or build a habit? Make it easy. Yup. That's it. The easier you make it to start or the more simplistic the process then the more likely you are to take action. Here’s a simple improvement training loop for Street Fighter: The key to improving anything is consistency over time. Here’s a simple loop to think about when building your training routine. Warm-Up - Hit training mode to reduce input errors Intentional Training/Practice - Focus on instilling muscle memory and automatically responding to scenarios Player vs. Player Games - Ranked, Casual, Local - Get your games in to test what you're practicing Watch Replays of [Your] Gameplay - Even if it's not your own matches, we're looking to identify areas of improvement Research - Investigate videos, guides, whatever resources that are relative to you and what you are practicing. Then rinse and repeat. Warm-Up simply means get into practice mode and hit some buttons with intention. Depending on your skill level go through what will help you reduce input errors and build muscle memory. Beginner? Go through all the normals first. Practice dashing. Keep it simple. Then, while in Training Mode, make sure your practice is very intentional. You may already have an idea of what you need to work on... BnB Combos, Anti-Air, Match-Ups...